Remember you can change cities to produce more gold by re-allocating citizens. In addition, remember gold and silver mines produce a lot more gold once you build a mint in the city working them, and that many resources also give additional gold when improved - you can quickly see how much extra gold they give by toggling the resource view and then hovering over the resource icons (to toggle resource view use Ctrl+r or use the same menu as mentioned before with yield view). You can toggle the tile yield view (default is by clicking y, and you can also toggle this from the little button next to the minimap) to get a feel of what tiles are best for money generation. This is especially useful when you have a city surrounded by many gold-producing tiles.Ĭhoose smart places for new cities. Gold is produced per-city and many buildings provide a percentage-based bonus to gold income in the same city so a very economical approach is to have some cities work a lot of gold-producing tiles and then build the percentage-increasing buildings in these cities first. If your city isn't surrounded by enough hills and forests, though, you should stick with mines/lumber mills on them, otherwise your production (hammers) will just not be high enough. As long as my city has enough hills and forests around it, I often prefer to build trading posts on most tiles rather than mines and lumber mills. Build trading posts! It might seem like the measly 1-2 gold isn't worth it, but trust me that it adds up quickly.
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